Stats - Dark Souls Wiki (2024)


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Stats

Dark Souls Wiki » Stats

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Table of Contents

Attributes

Performance

Diminishing Returns

Stats are the measurable parameters of players, NPCs, enemies, and bosses.

Base stats (excluding souls and humanity) are those determined by the player's class and are increased by leveling up.
Derived stats are dependent on one's base stats, armor, and rings.
Equipment stats are based on weapons, spell-casting tools, and shields (excluding durability and weight, which also applies to armor).

Attributes

IconStatEffectSoft cap1Effect of soft cap
Stats - Dark Souls Wiki (5)VitalityMax HP UP30 and 50The amount of max HP gained per level drops by 10 after 30
The amount of max HP gained per level is reduced to 8 or 9 at 50
Stats - Dark Souls Wiki (6)AttunementAttunement Slots UP50No further Attunement Slots obtained from leveling this stat
Stats - Dark Souls Wiki (7)EnduranceMax Stamina UP
Equip Burden UP
Bleed Resist UP
40No additional Stamina points (max Stamina caps out at 160)
Stats - Dark Souls Wiki (8)StrengthMeets Strength requirements for equipment
Increases damage on weapons with STR scaling
20 and 40
Check the page for weapon requirement
Contribution to Attack Rating scaling drops slightly after 20 and drastically after 40
Note that when two-handing, these caps will be reached at 14 and 27, respectively
Stats - Dark Souls Wiki (9)DexterityMeets Dexterity requirements for equipment
Increases damage on weapons with DEX scaling
Increases the casting speed of pyromancies, sorceries and miracles
20, 40, and 45
Check the page for weapon requirement
Contribution to Attack Rating scaling drops slightly after 20 and drastically after 40
Cannot cast spells any faster past 45
Stats - Dark Souls Wiki (10)ResistancePhysical Defense UP
Fire Defense UP
Poison Resist UP
15 and 30Only gives 7 poison resist per 10 levels of resistance
Stats - Dark Souls Wiki (11)IntelligenceMeets Intelligence requirements for equipment and sorceries
Increases damage on weapons with INT scaling
Magic Adjustment UP for most catalysts
40, 45, and 50
Check the page for spell/weapon requirement
Contribution to Attack Rating scaling drops drastically after 40, and again after 50
Contribution to Logan's Catalyst's MagAdjust declines drastically past 45
Stats - Dark Souls Wiki (12)FaithMeets Faith requirements for equipment and miracles
Increases damage on weapons with FTH scaling
Magic Adjustment UP for most talismans
Magic Defense UP
30 and 50
Check the page for spell/weapon requirement
Most requirements met at 30, with the other three miracles requiring intensive investment. Contribution to all talismans' MagAdjust drops drastically after 50
Stats - Dark Souls Wiki (13)HumanityItem Discovery UP
All Defenses UP
Curse Resist UP
Increases damage on weapons with Humanity scaling
10 and 30No longer gain points in Item Discovery past 10
Bonus damage for Chaos weapons with Humanity scaling capped at 10
No longer increases Curse resistance past 30
Stats - Dark Souls Wiki (14)Soul LevelAll Defenses UP10, 100, and 200Chance to get matched up with much higher level players in Battle of Stoicism past each soft cap

Performance

IconStatExplanation
Stats - Dark Souls Wiki (15)HPHit points. When this reaches zero, the character dies.
Stats - Dark Souls Wiki (16)StaminaRequired for various actions. Depleted by various actions, but self-regenerates.
Stats - Dark Souls Wiki (17)Equip LoadTotal weight of equipped items. Higher number slows movement. Exceeding max causes sluggishness.
Stats - Dark Souls Wiki (18)Right Hand Slot 1 DamageTotal damage of Right Hand Weapon 1.
Stats - Dark Souls Wiki (19)Right Hand Slot 2 DamageTotal damage of Right Hand Weapon 2.
Stats - Dark Souls Wiki (20)Left Hand Slot 1 DamageTotal damage of Left Hand Weapon 1.
Stats - Dark Souls Wiki (21)Left Hand Slot 2 DamageTotal damage of Left Hand Weapon 2.
Stats - Dark Souls Wiki (22)Physical Defense: Total (+ Bonus)Defense against physical attacks.
Stats - Dark Souls Wiki (23)Physical Defense: StrikeDefense against strike attacks.
Stats - Dark Souls Wiki (24)Physical Defense: SlashDefense against slash attacks.
Stats - Dark Souls Wiki (25)Physical Defense: ThrustDefense against thrust attacks.
Stats - Dark Souls Wiki (26)Magic DefenseDefense against magic attacks.
Stats - Dark Souls Wiki (27)Fire DefenseDefense against fire attacks.
Stats - Dark Souls Wiki (28)Lightning DefenseDefense against lightning attacks.
Stats - Dark Souls Wiki (29)PoiseAbility to receive attacks without breaking form.
Stats - Dark Souls Wiki (30)Bleed ResistanceResistance to bleeding caused by sharp objects. A higher value indicates a lower tendency to bleed.
Stats - Dark Souls Wiki (31)Poison ResistanceResistance to various poisons. A higher value indicates a lower tendency to be poisoned.
Stats - Dark Souls Wiki (32)Curse ResistanceResistance to curses. A higher value indicates a lower tendency to be cursed.
Stats - Dark Souls Wiki (33)Item DiscoveryThe skill for discovering items on the corpses of fallen enemies.

Diminishing Returns

Diminishing Returns is a common concept in RPGs, meaning that for a given investment, i.e., one point in a stat, the player character receives a smaller benefit, e.g., fewer hit points per point in Vitality. Most stats provide a constant benefit until they've reached 30-40 points; see the table above for details on each stat.

Note: Enemies do not scale based on the player character's Soul Level. Leveling up will not make enemies harder, only completing the game and entering successive levels of New Game Plus will make the enemies harder. The player character will never grow weaker with additional investment in a stat; it will merely gain a smaller benefit, in both stats and weapons due to the fact some weapons require levels in certain stats to wield them.

Footnotes

1. Leveling the stat over this number is not recommended due to diminishing returns.

page revision: 125, last edited: 12 Apr 2022 14:30

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